Star Trek: The Next Generation

Yesterday's Enterprise - S3-E15

Continuity mistake: In the episode 'Yesterday's Enterprise' (season three, episode 15), watch the final scene with Geordi and Guinan in Ten-Forward. Although time and the universe has returned to normal, Geordi is still wearing the uniform from the alternate timeline (note the sleeve detail, and the extended neck piece).

The Enemy - S3-E7

Continuity mistake: When Geordi falls down the hole in the beginning of the episode his visor is seen to his right. When he wakes up he finds it to his left.

The Enemy - S3-E7

Continuity mistake: After Wesley makes his neutrino pulse suggestion, Picard tells him to go do it. Wesley walks off camera. Then there's a commercial break, and Wesley is back on the bridge in the long shots. A few minutes later we hear the turbo-lift and Wesley walks back onto the bridge.

The Enemy - S3-E7

Visible crew/equipment: When Riker first beams down he uses a flashlight - if you look closely you can see the electrical cord that runs down his sleeve to an off-screen generator.

Hollow Pursuits - S3-E21

Continuity mistake: At the end of Barclay's sword fight on the holodeck, he has the hologram of captain Picard against a wall. When the angle is on the hologram, Barclay's sword is pressed into his chest. However, when the angle is on Barclay, the sword is several inches away from the hologram.

Deja Q - S3-E13

Other mistake: When Picard walks into the brig to talk to Q, something falls in the doorway and Picard almost kicks it with his foot. The door then closes on the item that fell. (00:11:20)

The Price - S3-E8

Other mistake: As Troi describes her idea of "real" chocolate to the computer, it interrupts her with a warning about the nutritional value of her request. The reply is in two parts, and between the parts, you hear the intake of breath, something no computer would do.

Movie Nut

Evolution - S3-E1

Continuity mistake: In the opening sequence, the ship is positioned so that Shuttle Bay Two is aimed at the phenomena. But a moment later, the ship is facing into the stellar material.

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Deja Q - S3-E13

Continuity mistake: As Q approaches Picard and Riker's position while playing a trumpet, both of Q's hands are on the horn. A second later, his left hand is down by his side. Then, after he makes cigars appear in Picard and Riker's mouths, his left hand is extended as he says the first part of his lines. A second later, both hands are on his horn.

Movie Nut

Deja Q - S3-E13

Revealing mistake: On the bridge, as Q snaps his fingers to pop cigars into Riker and Picard's mouths, his hand and their positions change by a few inches. This shows the filming stopped to put the cigars into their mouths.

Movie Nut

Relics - S6-E4

Scotty: [to Holodeck Computer] The Enterprise. Show me the bridge of the Enterprise, ya chatterin' piece o'...
Computer: There have been five Federation vessels with that name. Please state by registry number.
Scotty: [slowly] N, C, C, 1, 7, 0, 1. No bloody A, B, C, or D.

Movie Nut

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Question: Were people able to "lock" the Holodeck doors so that others couldn't just walk in on them? I don't recall an episode where the doors were locked that wasn't because of some malfunction. It seems like Lieutenant Barclay, for example, would either lock the doors during his "fantasies" or have some "fail-safe" that shuts the program off when being walked in on. Otherwise, it's just a really dumb thing to do (for him or anyone playing out a fantasy) knowing they could easily be caught.

Bishop73

Answer: Yes. The doors to the holodecks can be locked when in use by anyone aboard the Enterprise so they couldn't be disturbed. However, high ranking officers like Captain Picard could override the doors as it's seen that overrides are in use even for the crews quarters. Even Barclay, when he's indulging in one of his fantasies could have the doors to the holodeck unlocked by an override code.

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