Star Trek: Picard

Maps and Legends - S1-E2

Continuity mistake: When Lieutenant Narissa Rizzo appears in holo form in the last scene of the episode, the two pins of her rank on her right breast initially are attached together (as if the two magnets have been placed too close together and ended up being pulled to one another). During the first part of the scene they go back and forth between being joined and separated. (00:40:45)

Sammo Premium member

Maps and Legends - S1-E2

Continuity mistake: At the reclamation site Soji whispers to the Borg drone, "You are free now, my friend," and then it cuts to Chateau Picard. When Picard opens the desk drawer, in the wide shot he removes the silver box with his left hand and is about to place it atop the desk, but in the next closeup the box is now in Picard's right hand as he sets it down. (00:32:25)

Super Grover Premium member

Remembrance - S1-E1

Character mistake: Picard and Data are playing poker at the beginning of the episode. Before the actual faces of the players are revealed, we are shown close-ups of their hands as they put down the chips for the bet. When Picard says his first line in the series it's "See", and it is literally true, because in the previous shot, Data put his 5 cards down on the table and face up. (00:00:50)

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Nepenthe - S1-E7

Trivia: The planet that the Riker family settles on is called Nepenthe. A magical potion mentioned in Edgar Allen Poe's "The Raven," originally from "The Odyssey," with the power to cure grief and sorrow. A fitting name for a place to try to forget the loss of a child.

Captain Defenestrator

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Show generally

Question: How do the "door transporters" outside Starfleet work? People just seem to walk straight into them and vanish, a) faster than normal transporters, and b) without any indication they're controlling where they're going. There's no sign saying where each door connects to, are people just hoping for the best?

Jon Sandys Premium member

Answer: My guess is that they go to 1 place and they can't chose where to go. Like a highway without exits, you just end up where the highway stops.


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