Other mistake: There is always a parking space available right in front of the building where the hero/cops/protagonist needs to go.
Common movie and TV mistakes - page 2
This is a list of mistakes, things done wrong, etc. that happen so frequently onscreen we barely notice any more. 'Movie logic', stupid behaviours, and everything related.
Deliberate mistake: Characters in super hero movies commonly wearing only a small mask over their eyes which somehow keeps people from identifying them. Despite the fact that most of their facial features and hair styles are visible and recognizable. Great examples being Robin, Green Lantern, The Lone Ranger, and The Incredibles. And of course Superman just takes off his glasses.
Factual error: Babies being born and looking a) much older than newborns, b) not covered in blood and gunk, and c) perfectly normal skin colour. Often no mention of cutting a cord or delivering the placenta either.
Deliberate mistake: You don't automatically get "one phone call" when you're arrested in the USA. Depends on the state, for a start. You're always entitled to access to a lawyer regardless, but not always making the call yourself. If you make a call with no-one answering, you've not "wasted" your call either. Plenty of states allow multiple calls, within reason. It's a plot device, not based in reality.
Revealing mistake: People playing video games in a movie or TV show will often mash the button in a way that doesn't match what is going on in the game.
Character mistake: The victim will wait for the antagonist to finish a speech or villain song, rather than attempt to kill them while their guard is down. It's only the hero unexpectantly bursting in that won't wait for them to be done.
Factual error: People using computers and having what's shown on the monitor's screen projecting clear sharp mirrored images onto their faces. That's not how monitors work. For example in Jurassic Park, when the raptor breaks into the control room and is hopping around the computer workstations, sharp, distinct "GTAC" genetic coding is shown projected from a computer screen across the raptor's face. Another example is seen in the 1995 film Hackers, when sharp, distinct text and even graphics are shown projected from an early laptop onto the faces of Angelina Jolie and Jonny Lee Miller.
Other mistake: The hero can usually knock out henchmen with one or two punches, but the main villain (as well as the hero themselves) can take much more punishment. This is practically akin to enemies in video games. In fact, heroes are so confident of their abilities that they can knock an opponent down and know that they are down for the count without even having to verify.
Other mistake: People who've been stranded on a desert island/in space/in prison for ages and yet still have fashionable stubble and decently-manicured nails.
Factual error: In many action movies someone will instantly kill a man by approaching them from behind, grabbing their cheek, and twisting their head to the side, breaking their neck. The move is even frequently used one-handed. The torque required to actually break a neck this way is enormous and would require much more leverage than simply standing behind someone and twisting their head. Neck cranks are certainly real but they are done in a more traditional "head-lock" style on a grounded opponent. Also, a broken neck is not always fatal, let alone instantly fatal. A broken neck is not even an assured knock-out, so it is absurd to use this move as an effective "stealth kill" in spy movies.
Other mistake: Characters swapping clothes with others suddenly (strangers, police officers, females, etc) always get their size and the clothes fit perfectly.
Factual error: IP addresses are 4 groups of up to 3 numbers each, maxing out at 255 - it's a fundamental limitation of the technology. But IP addresses in movies are often shown as something like 564.100.432.165, which is impossible. This isn't like movie phone numbers all starting with 555, because that's still a feasible phone number, just with a "movie" area code.
Audio problem: Characters holding conversations on board aircraft where they wouldn't normally be audible such as military helicopters or cargo planes. In real life those are loud places where people wear hearing protection and communicate with radios or built in comms. (Not a mistake for luxury helicopters or airliner size cargo planes with sound proofing).
Character mistake: In many space-based action sequences, all the craft involved act like space isn't 3D. Ships fly at each other head on, surround other vessels in a circle, not a sphere, attack with a pincer movement from the left and right, rather than above/below, etc. Most of the time the action is all broadly on one plane. Makes things easier to understand from an audience perspective, makes zero sense tactically speaking.
Factual error: Characters gain access to secure facilities using a single thing: a stolen ID card, fingerprint on sticky tape etc, but with no second factor to verify identity like a PIN code. This might be appropriate for something low key like the back room of a store but in thrilling shows the characters are usually trying to get into places like the CIA or high tech laboratories. In real life, higher level security access controls include at least two factors to reduce the risk of unauthorized entry. This is often a deliberate mistake by movie makers as it would slow the story down to describe multiple security measures and show how the characters gain everything needed for access. Exceptions are movies like Mission Impossible or Sneakers where this sort of complexity is part of the plot.
Deliberate mistake: Characters who are being confined in an area (typically inside cages, prisons cells, et cetera) that provides enough space for the character to escape, but they still consider themselves stuck (e.g. the iron bars of a cage/prison cell having enough distance between each other to allow the character to squeeze through between them). This is more common in cartoons and animated films.
Join the mailing list
Separate from membership, this is to get updates about mistakes in recent releases. Addresses are not passed on to any third party, and are used solely for direct communication from this site. You can unsubscribe at any time.Check out the mistake & trivia books, on Kindle and in paperback.