Question: In gate 1, Wade power cycles the TRS-80 after loading the cassette program - all of the units I used (I'm old) required the operator to boot, load the program from audio cassette, then run - not reboot and autostart as an Atari or Nintendo did - was there a trick from 30+ yrs ago I'm forgetting?

Plot hole: In all scenes where special or heavy items are used against the sixers, they are 'zeroed' in waves or circles. This can be seen by their stations turning red in clusters. This makes no sense as the stations have fixed positions, meaning that the sixers would have identical positions in the Oasis and have no freedom or own will to move relative to each other.

More mistakes in Ready Player One

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